![]() ![]() Improved: Warning, alert and good colours adjust to new levels when forming a caravan to better reflect status ![]() Improved: The button prompt to close the completed research message was not consistent to other dialogs – changed to CROSS/A Improved: Moved control prompts on build mode to differentiate between actions and make the actions clearer Improved: Scroll position correctly resets when tab change occurs ![]() Improved: UI only enters area build mode, if player confirms selection from area menu instead of every time the player exits area management screens Improved: “Allow all” toggling no longer affects special filters Improved: When multiple of the same object were selected, choosing to build a copy previously caused performance stutteringĪdded: Ability to delete a restriction group which is applied to a colonist in the “Assign menu” with a warningĪdded: On-screen UI showing distance between landing beaconsĪdded: The expiring quest message now has jump to optionĪdded: The alerts and messages for the mech buildings now has jump to the source optionĪdded: Cancel option to “Abandon All” items confirmation prompt in the Caravan UIĪdded: Change tab prompt on each tab on form caravan to improve player experienceĪdded: custom language-based styling to support upcoming language additions Improved: Scrolling through history records for colonist with a lot of past/recent log previously caused performance to drop Improved: Memory usage during randomisation of characters Other special allowances for ingredient menus also added with this feature Added: When creating a colony, if there is a task which no selected character can perform, a dialog warning is now shownĪdded: Postpone option for a number of wanderer will join questsĪdded: Bills which include the ability to smelt, destroy or burn weapons and apparel now have options to choose between biocoded, non-biocoded, clean or tainted. ![]()
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